Product Info
Title:
Metroid
Developer:
Nintendo R&D1
Publisher:
Nintendo
Genre:
Adventure
Price:
2600.00
Description:
In Metroid, you control power suit-wearing bounty Samus Aran as she
explores the labyrinthine corridors of the planet Zebes. Her goal is to find
and destroy the evil Mother Brain, who is looking to harness the power
of the dangerous, titular creatures known as Metroids. The combination
of side-scrolling action-platforming and exploration essentially created its
own subgenre, and it remains one of Nintendo's most well-regarded
franchises. Compared to its sequels, it's a little rough – there's no in-
game map, many rooms look identical, and there are lots of hidden
passages – but once you understand a few basic rules (bomb
everywhere!), it becomes easily playable.
Metroid was released solely on the Famicom Disk System in Japan.
The main difference is that it uses a name entry screen and a save
system, similar to The Legend of Zelda. This screen has a unique picture
of Samus kneeling next to the name entry, which doesn’t appear in any
other release. It also keeps track of how many times you've played the
game, plus after beating the game, it features stacks of money bags
next to Samus, indicating how long it took to complete it. The NES
cartridge versions instead features a password function. The FDS release
will always start you at the beginning of the game in Brinstar, while the
NES version will restart you at the beginning of the area. After beating
the game, you're also allowed to keep all of your energy tanks and
missiles, essentially acting as a "New Game+," whereas this isn’t
allowed in the FDS version. The NES game also has a stricter time limit
to get the best ending (one hour vs. two). The password system allows
for a bunch of unique cheat codes, too, including the famous JUSTIN
BAILEY code. The ability to play without Samus’s armor was added for
the NES version.
There are some differences in the audio, as well. The sound effects,
particularly the door opening sound, are stronger in the FDS version. The
only other major difference is the "escape" theme right at the end of the
game – it's longer in the NES version, and the FDS version has an
annoying alarm sound effect. There are some minor gameplay
differences, too – the NES version is a little glitchy, with off-colored
background tiles in certain areas, and substantial slowdown. The
enemies in the FDS game also display more erratic movement patterns.
Finally, the battle against Mother Brain is more difficult in the NES
version – there’s an extra piece of glass that prevents you from just
standing next to her and attacking, requiring you to jump and aim
through the opening in her jar.