Alexey Pajitnov was quite a popular figure in the puzzle gaming scene throughout the 90s, and with good reason – he was the guy that created Tetris. There were many games that sought to recreate this success, including ill-advised titles like Hatris (Tetris with hats) and Faces…tris III (Tetris where you match up different faces). Among one of the games that departed from the falling block formula is Knight Move, published by Nintendo in 1990. Here you control a knight (the chess piece) that constantly bounces around a 4x8 board. You can turn in four directions, but, like in chess, you can only move in L-shapes, with your goal being to pick up hearts scattered around the level. Tiles degrade and eventually collapse if you jump on them too often, though grabbing hearts will restore some of their strength. In spite of the danger they present, you can create more holes to gain extra points. As you continue to play, eventually the game gets faster and faster, until eventually you make a mistake and take a plunge. There are two game modes – a normal mode, and one where hearts will disappear after a certain number of moves. Knight Move is novel, but it's just not very interesting. The key facet to the game – being able to navigate a character that can only move in odd directions, and doing it under pressure – just doesn't have the lasting appeal of most puzzle games. The sound is pretty good, though – the music is a lot like Dr. Mario, and the knight piece makes a hilarious screaming noise whenever it falls into the void. Interestingly, this basic idea was taken and evolved with a later game, slightly retitled as Knight Moves and published by Spectrum Holobyte in 1995 for Windows computers. The board here is 3D, the levels are more varied, and there are now enemies and power-ups to deal with. However, the game was still poorly received.